glyde
A Discord library for Gleam
Glyde is currently pre-1.0.0 release, so please try it out but be wary of papercuts.
gleam add glyde
Here’s an example bot that answers !ping:
//// A Discord bot that answers "!ping" with "pong!".
import envoy
import gleam/bool
import gleam/io
import glyde
import glyde/intents
import glyde/message
pub fn main() -> Nil {
let assert Ok(token) = envoy.get("DISCORD_TOKEN")
glyde.new(
token:,
intents: intents.new([
intents.Guilds,
intents.GuildMessages,
intents.MessageContent,
]),
)
|> glyde.on_ready(fn(_api, ready) {
io.println("logged in as " <> ready.me.user.username)
})
|> glyde.on_message(fn(api, msg) {
use <- bool.guard(msg.content != "!ping", Nil)
let _ = message.reply(api, msg, message.text("pong!"))
Nil
})
|> glyde.run
}
That is examples/ping_pong, whole file.
Each event is handed to a fresh process under a supervisor, so a slow or crashing handler never holds up the next one. An endpoint call blocks that one process on the rate limiter and the network; the shard keeps reading.
The runtime
run starts a small OTP tree: a rate-limiter actor, a factory supervisor for
handler processes, and a shard actor holding the socket. The shard actor loops
one turn at a time: find the timer due soonest, wait that long on the socket,
feed the core whatever came back, spawn a handler process for each dispatch.
To put that tree under one of your own, add glyde.supervised(bot):
supervisor.new(supervisor.OneForOne)
|> supervisor.add(glyde.supervised(bot))
|> supervisor.start
Restarting it is safe. glyde.new mints the three process names the tree
registers under and keeps them on the bot value, so a restart lands on the same
three — build the bot once, at startup, and hold it. (A tree that minted its own
names per start would burn three atoms every restart, and atoms are never
collected, so it would eventually take the VM down.)
glyde/transport is the platform half, four functions wide: open a socket, send
an HTTP request, read the clock, wait. glyde.with_transport swaps it, so the
same bot runs over a proxy, a recording double, or a script with no network at
all. test/glyde_test.gleam drives a whole session that way.
Below the shard actor is glyde/client. Give it six functions, open, send,
close, drop, arm a timer and cancel one, and it runs the state machine’s outputs
against them. That is where sharding, compression and a fleet’s shared identify
queue live.
The core does no IO
gateway.step(shard, input) is total and returns the next shard plus the
outputs to perform, so a protocol rule is a row in a table with no socket to
fake and no clock to hold still:
pub fn hello_queues_for_an_identify_slot_test() {
let shard = greeting()
let Step(shard: after, outputs:) = frame(shard, hello())
assert outputs
== [
CancelTimer(gateway.Handshake),
ArmTimer(gateway.Heartbeat, 0, Stamp(7)),
RequestIdentifySlot(Conn(5)),
Note(gateway.AwaitingIdentifySlot),
]
assert phase(after)
== Queued(Beat(interval_ms: interval, unacked: 0, quiet: False))
}
A REST call is a value
rest.request(config, call) hands you a gleam_http request. Send it with
whatever client you already have, then give the answer back to the call it came
from, which carries the decoder for that endpoint.
let call =
message.send(
channel_id,
message.text("shipped")
|> message.embed(embed.new() |> embed.title("v0.1.0")),
)
let request = rest.request(rest.config(rest.bot(token)), call)
// send it however you like, then:
let posted = rest.response(call, status:, headers:, body:)
rest.route(call) gives that call’s rate-limit identity without building a
request at all, which is what glyde/rest/limiter schedules on. The limiter is
a state machine too: it says when to send and what a 429 means, it does not
sleep and it does not retry behind your back.
80 endpoints, covering channels and messages, guilds, members, roles, threads,
application commands, interactions, webhooks and users. Each noun is one
module: glyde/message holds the received type, the Draft and Edit
builders, and every endpoint that acts on a message. message.to_body writes
the attachments cross-reference for any file on the draft, which a
hand-written JSON object silently does not. Ids are tagged by what they
identify, so the two snowflakes in /channels/{channel_id}/messages/{message_id}
cannot be swapped.
What is not in it
No voice. UpdateVoiceState is there because it is a gateway command, but
there is no voice gateway, no UDP and no audio.
No cache. Nothing holds on to a guild, a channel or a member. Events arrive decoded and go wherever you put them.
No processes. Not in the core and not in the runtime: the loop is one
tail-recursive function. That also means no fleet. A fleet wants a supervisor, a
process per shard and one glyde/identify_queue for the whole bot; glyde ships
the state machines for that, not the wiring.